Depending on what face-cards the dealer and player have showing, there is a time to take a hit, and there is a time to eventually stand. The best way player's should go about recognizing the following scenarios is to take note of the dealer's up card first, and then to take note of the sum value of their own hand. Whether one should hit or stand is based on the probability of the following events.
Doubling Down is a terrific way for player's to capitalize on either a dealer's bust or an outstanding hand. In other words, if it is likely the dealer will bust (depending on their face-up card) or the player will come close to a twenty-one, without going over, it is common to see players doubling down. Think of the basis for the following "double down tips" to be based on the fact there are more ten value cards than any other card in the deck. If a player has an 9, 10, or 11 showing, there is a good chance their hit card will be a ten, thus bringing their hand very close to twenty-one. Likewise, depending on the dealer's up-card, there are times when the dealer's chances of busting are higher, thus giving the double down great potential no matter how low a value the player's hand is. To simplify, unlike determining whether to hit or stand by first taking note of the dealer's up-card, a player should first learn to recognize when their own hand warrants a doubling down. If it does, (6 total scenarios possible) then should the player take note of the dealer's hand to follow through with a doubling down. For hard hands, know that the only hands a player will be possibly doubling down on are hands of 9, 11 or 19. The probability of these events (weighed in conjunction with the dealer's hand) will dictate whether a players should double down before taking any action on their hand:
Splitting hands can be a smart move when certain odds apply. The first of these odds, or rather, probability of events, is that the player is dealt a pair to begin with. Without a matching pair, a blackjack hand cannot be split. Yet, just because a player is dealt a pair, does not mean he or she should split the hand every time. There is another factor that shapes the advantage of splitting a hand - What the dealer's hand is. Remember, with the dealer's face-up card, much can be determined about the odds of the dealer busting or hitting near twenty-one. In relation to that, the following tips apply to splitting a pair into two distinct blackjack hands (To simplify, remember that pairs of 8's and Aces are always split, while pairs of 4, 5, or 10 should never be split, no matter what the dealer has showing):
Not every version of blackjack allows the surrender option. For those that do, it is best advised to go by the following: For games with 4 or more decks and when the dealer must stand on a Soft 17, the only time you should Surrender is when the dealer's up card is a 10 and your hand is a total of fifteen OR when the dealer's up card is 9,10, or Ace and your hand is a total of 16. The same goes for games in which the dealer must hit on a Soft 17, with one addition. You should Surrender if the dealer is showing an Ace and you are holding a fifteen.
Such is all a blackjack player needs to know to get buy at the blackjack table without sneakily consulting a blackjack card, or carrying out excessive calculations. In order to entirely digest these tips, the best recommendation I could give any player is to engage in practice drills of the previously mentioned scenarios. In other words, all one needs to do is pull out a deck of card and deal four cards to their self and an imaginary dealer. With the tips printed out on a sheet of paper for quick consulting, one should call aloud the appropriate action to take, followed by a recitation of the exact tip. For instance, if the player is dealt a pair of 7's and the dealer's up-card is an 8, the player should call out "Do not Split", followed by "Split 7 pairs only when the dealer's up-card is anything less than an 8". In this particular case, the player should then commence to play out the hand by determining whether to hit or stand. Looking at the dealer's up-card of 8, the player should call out "Hit" followed by "Dealer shows a 7, 8, 9, 10 or Ace, player should hit with a 16 or below." (Since a pair of 7's is fourteen, this rule applies) The player should then play out the rest of the hand accordingly.
Another drill player's can exercise is one that emphasizes a particular action or tip. In order to carry this out, the player should separate the cards of a deck into their value. Then, pretending the dealer's face-down card is dealt, the player should deal out one face up card to the dealer. If the hit or stand strategy is being practiced, the player should then deal two face-up cards to their self and call aloud the appropriate action. Leaving the dealer's up-card the same, the player should deal another two cards, repeating the steps of the drill. After becoming familiar with rules governing the dealer's particular up-card, the player should switch out the dealer's card for another, and repeat the drill by dealing several different hands to their self.